boo.com - Ridicule is nothing to be scared of.
Slagging off boo.com has become the new-media industry’s favourite pastime. It has taken a knocking like no other project, akin to the knocking that has plagued the Millennium Dome on a national scale. It has gone in a matter of months from being a big tease - generating tons of publicity with the promise of street-cred sports gear with style over the internet - to being the industry’s biggest joke when it finally arrived. And it can really have few complaints about this.
Slagging off boo.com has become the new-media industry’s favourite
pastime. It has taken a knocking like no other project, akin to the
knocking that has plagued the Millennium Dome on a national scale. It has
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gone in a matter of months from being a big tease - generating tons of
publicity with the promise of street-cred sports gear with style over the
internet - to being the industry’s biggest joke when it finally arrived.
And it can really have few complaints about this.
Quite apart from going live a stonking five months late (on 3 November
last year), it launched with loads of bugs and was - and still is for some
net users - painfully slow and creaky. When it launched, Mac users
couldn’t even access the site. What made this performance even more
galling was the fact that boo.com’s publicity machine had been peddling
the line that the delay was caused by them wanting the site to be perfect
at launch.
And if this wasn’t enough, its image has just been dealt further blows by
launching a 40 per cent off end-of-season sale it said it would never
have, and axing 20 staff from the site’s lifestyle magazine Boom. Suffice
to say, the company has a few bridges to build with pundits and punters
alike. Unless you’re one of its employees, sticking up for boo.com has
become a bit of a social taboo.
Nonetheless, the level of ridicule the company has received can sometimes
seem a bit out of proportion. After all, the slagging off the company
receives takes up a lot of column inches - which is curious, if the
company really is so wholly unimpressive. Sure, much of it is a backlash
against the pre-launch hype, but there must be an element of envy at
managing to raise several tens of millions of pounds in venture capital.
And, just possibly, a sneaking admiration for what boo.com has tried to
do.
For boo.com has tried to achieve what no other dotcom or bricks-and-mortar
retailer has dared to attempt - bringing the emotional experience of
shopping onto the internet. Up until now, this fledgling industry seems to
have taken for granted that online shopping is a hit-and-run, in-and-out
experience.
People don’t shop online to cultivate tastes or be inspired. Impulse
purchases remain the dominion of the high street, whereas online shoppers
generally know what they want, and they go and get the cheapest deal they
can find.
E-tailers that service these desires are what boo.com’s chief development
officer Luke Alvarez calls ”mass-market, functional brands” such as Amazon
and eBay. ”They are essentially mass-market, in that they target everybody
who might buy something on the internet,” he says.
By contrast, boo.com has deliberately set out to challenge conventional
web wisdom and do something very different. Selling clothes online using
flat, two-dimensional displays was never going to be a killer marketing
proposition, so boo.com is entirely a 3-D virtual experience. Most of the
site’s technical glitches are down to its very rich use of technology -
iPix, Shockwave and the like. Pop-up windows enable shoppers to spin any
of the garments 3600 and zoom in (although not simultaneously), and dress
a mannequin in the clothes to see what the whole outfit looks like.
Each product has been photographed from 25 different angles in what has
been the world’s largest ever 3-D digital imaging project.
Clearly, this might not appeal to everyone. ”Our target audience is not a
demographic. It’s a psycho-graphic, it’s an attitude,” says Alvarez.
”That attitude reflects someone who is interested in style and sports, is
relatively cosmopolitan, cares about the products and how they look, and
is probably urban or wannabe urban in outlook. But there is clearly a core
demographic which happens to correspond to this, and that is 18
to 35-year-olds of both sexes.” It is aimed at townies and country folk
alike, since the web, as Alvarez says, ”cuts down the dispersion times of
how fast fashion spreads from urban to rural settings”.
The company’s offline adverts, the work of agency BMP DDB, certainly put
the emphasis on wannabe. To mark the site’s eventual launch, TV ads shot
by Roman Coppola, using a handheld camera, featured a bunch of
unattractive nerds wearing boo.com merchandise. The ads showed them
running around a city plaza, descending into a subway and playing
basketball badly. There was also a press and poster campaign showing a
jogger being sick in a litter bin.
”The ads were meant to be funny and subversive of the way sportswear and
fashion is normally promoted, which is in a supremely athletic, beautiful
way,” explains Alvarez. ”If people went away from the ads with just the
awareness and the emotional sense, but not even a clear idea of what
exactly boo.com was, then that’s fine.” Awareness-raising offline
campaigns made up 90 per cent of the company’s ad budget last year.
Alvarez says that this will even out this year as it does more and more
online call-to-action marketing through banners and affiliate
programmes.
Attitude and emotion aside, boo.com is a global pioneer by launching in 18
countries simultaneously, with seven different language versions of the
site, including US English. The famous online shopping assistant Miss Boo
is tailored to each country, the British version being rather saucy. When
visitors click onto one jacket, she quips: ”I like my fleece like my men,
easy to remove when desired.”
’Boo.com’, incidentally, means nothing in 50 countries, so it was deemed
appropriate for the job. But selling to numerous countries has presented
headaches due to local trading laws and cultural differences - in
Portugal, for example, VAT receipts have to be sequentially numbered. With
one big European distribution centre in Cologne in Germany processing all
European orders, (the other warehouse being in Louisville, Kentucky), this
complicated matters.
In addition, Swedish and German customers require an invoice after
shipment of goods, since very few own credit cards. Curiously, the Germans
have so far been the biggest users of boo.com’s free returns policy. ”The
returns rate in Germany has been three times that of other countries,
because they do things like buy four pairs of shoes in increasing sizes
and send back those that don’t fit,” explains Alvarez. ”The Germans are
very good catalogue shoppers and are very used to the returns process,
whereas here it’s a pretty niche activity.”
All the sites are centrally managed from a single cluster of machines in
London’s Canary Wharf, with a fibre optic cable running through the
Atlantic to serve the US. Bandwidth-hungry, static assets - such as
graphics that don’t often change - are held on servers more local to the
user.
”We have one central database that is more expensive and more complex to
develop than a single database in each country would be. But I only have
to build it once and then I have something which has multi-country logic
built into it from the ground up. I can get into a new country in six
weeks,” enthuses Alvarez. He says that the eventual set-up costs of
building separate databases for each country would be much higher.
Alvarez puts the now legendary delay of boo.com’s launch down to two main
things: underestimating the complexity of launching in multiple countries
and failing to integrate the various teams early on. Regarding the former,
it took the company a month just to collate customs and duty in all the
countries it wanted to trade in. And as an example of boo.com’s lack of
integration, its 3-D imaging facility in Los Angeles shot 25 images of a
woman’s shoe, which was then post-produced, assembled and programmed into
the database. It was only then that it realised the images were scarlet,
whereas the actual shoe was burgundy. ”If I were an ordinary retailer, I’d
just put it on the shelves because what you see is what you get. But I
can’t sell that online, because I’m presenting customers with the wrong
image,” says Alvarez.
To combat such mishaps, a team was set up that ”held the entire business
in their heads and made sure every little bit was synchronised”, headed by
Alvarez. Having joined the company himself in January, he reveals that a
detailed action plan began in July, at which point the company knew it
wouldn’t be ready until at least October. ”It was around then that we
started to become more disciplined and militaristic,” he says.
John Baker, managing director at agency Organic, which designed the front
end, has his own version of events. ”Teams have to develop at a balanced
pace. People passed out on the job. That’s no way to run a company,” he
says. ”Boo.com was in the uncomfortable position of co-ordinating six
teams - logistics, customer service, front-end applications, design,
media, and back-end e-commerce systems. This is something every start-up
fails to focus on. Everyone focuses on the front end. There were also a
lot of technology choices I didn’t agree with.”
Ironically, the only thing to be ready in time for the original launch
date, the lifestyle magazine Boom, is now being redeveloped to link
straight to the main site. As a result, the company has laid off around 20
people who provided editorial for the magazine. ”We have built a cultural,
highbrow magazine good for building brand awareness, but now we want
something more integrated into the shop itself. We want a magazine where
you can click on an item and buy it,” says Alvarez.
Although Boom was set up in time by agency Digit, it stayed idle until the
main site went live in November. ”We worked our arses off to get that
magazine finished in time, only for it to just sit there,” says Nick
Cristea, design director at Digit. ”Boo should have at least launched the
magazine when it was ready to generate interest. I was always surprised it
never had a more direct tie-in to the site in the first place. When you
had an article on trainers, there were absolutely no links to buy
any.”
There were several murmurings prior to launch that boo.com was too classy,
too chic, to ever have a sale. But three months after launch, that is
exactly what has happened, with 40 per cent off everything on the site
from 27 January to 10 February. Whether a reaction to poor sales or not,
Alvarez is adamant that boo.com has not compromised its image. ”We are not
a discount retailer, we are a premium retailer. But premium retailers have
sales; Harvey Nichols has a sale at the moment. It’s all part of the
natural retail cycle. Marking down at the end of the season is not the
same as being a discount retailer.” The company was offering customers 15
per cent off their first purchase during December, provided they became a
registered user of the site.
Next month also sees the launch of its spring/summer season range,
offering a much broader selection from existing brands as well as
introducing 23 new brands on to the site. These will include Maharishi,
Quicksilver, Moschino, Mandarina Duck and Paul Smith. Boo.com can’t afford
to be too late delivering on this, or it really will look silly. Alvarez
claims that the company had ”a bumper Christmas” in virtually all the
countries it serves, but he doesn’t give any figures. Indeed, getting any
figures about boo.com out of Luke Alvarez - and, one suspects, any senior
boo.com personnel - is a bit like getting their site to work on a 28k
modem: virtually impossible. ”We will no doubt become a public company
eventually and then we will, of course, be obliged to release our
figures,” he comments.
However, the company did break the habit of its short lifetime at the
latest First Tuesday event for new-media professionals by releasing a
single day’s figures. It said that on 31 January, the site attracted
36,381 visitors generating 1,078 orders worth $83,000. Alvarez says that
boo.com’s valuation is currently in the hundreds of millions of
dollars.
Free from the labour and store costs of high-street retailers, the company
claims to be achieving margins of 50-60 per cent, making the economics of
clothing retailing much more compelling than in the book market, which is
around a third of that. The inventory turnaround is much slower, however,
which means it spends more keeping goods in warehouses for longer.
The warehouses are owned by UPS in Louisville and Deutsche Post in
Cologne, serviced by a combination of their picking staff and boo.com
supervisors. Goods are collated at one of these warehouses, put in a
boo.com box, wrapped in boo.com paper and delivered within five days
anywhere in the world. But this isn’t just another of the company’s empty
promises. It is getting its fulfilment right. A survey by retail group
Credit Suisse First Boston ranked boo.com the top pure e-tail site for
fulfilment of orders and on-time delivery, outperforming major sites like
Amazon.com, eToys and Bluefly.com. Boo.com has a legitimate reason to hold
its head up high at last.
Three months into its real life, what lies round the corner for boo.com? A
low bandwidth version of the site should be available next month without
Flash or any 3-D images, but if past non-events are anything to go by,
don’t bet on it happening that soon. Sites servicing Australia, Japan and
South Korea are scheduled to be launched in the second half of the year,
and Alvarez is keen to get Adidas and Nike selling their products through
boo.com. ”They do exclusives for many other retailers, so it wouldn’t be
inconsistent with our image to have them on board,” he says.
For all the company’s flaws - and which internet start-up doesn’t have a
few of those - the people behind boo.com have at least had the imagination
and the guts to attempt to smash down the two-dimension barriers of online
retailing. Its future will depend on several factors: the uptake of
broadband internet which promises high-speed, media-rich access; evidence
that people are genuinely willing to buy clothes without physical
interaction with the product; and a much more sure touch with its
self-promotion, to name a few.
”I’d like to have a brand that is as well known as The Gap. We’re getting
there and we’re much more global than them,” says Alvarez. Whether it
becomes consigned to a footnote in e-commerce history or a benchmark for
the next set of dotcoms to refer to, boo.com has given this industry
something to marvel at, and also what it really likes: something to whinge
about.
boo.com myth
Boo.com had already raised $120 million in venture capital by its initial
launch date of May 1999.
boo.com reality
It had raised nearer $25 million then. But having just completed its
fourth round of funding, the total investment currently stands at around
$190 million.
boo.com myth
Boo.com had a call centre full of people sitting idle before launch
boo.com reality
It had a call centre with skeleton staff from May, which it trained up in
returns handling, product expertise, call centre processes and back-end
processes. It recruited most of the staff for its four call centres around
six weeks prior to launch.
Boo.com’s turbulent rise to fame
Boo.com was the brainchild of Swedish childhood friends Ernst Malmsten
(chief executive) and Kajsa Leander (chief marketing officer), both in
their twenties. The two were not internet novices - they set up online
bookstore Bokus.com before selling it in 1997. Prior to that, Malmsten had
been a poetry critic for a Swedish newspaper, organised a Nordic poetry
festival in New York and founded a Scandinavian publishing house. Leander
had been a top model.
Along with compatriot Partik Hedelin (chief financial officer), they set
up headquarters in Soho’s Carnaby Street at the end of 1998, followed by
offices in Stockholm, New York and Munich, pencilling in a launch date of
May 1999.
The proposition of boo.com was to attack the $60 billion clothing market.
It would focus on sports fashion and market brands and styles difficult to
find in the high street, bringing street-cred gear onto the internet.
But to promote this merchandise and get across this image effectively, it
decided not to present its wares in a static catalogue-style format,
typical of many e-commerce sites to date.
Instead, it would present 3-D digital images of all the products, enabling
customers to rotate and zoom in, as well as dynamic content including a
lifestyle magazine and an online shopping assistant called Miss Boo. The
whole operation would be global as well as dynamic, aiming to launch in 18
countries simultaneously.
The proposition whetted the appetites of the Benetton family, whose
investment holding group 21 Investimenti invested millions of dollars in
the venture.
Boo.com’s other backers include LVMH, Goldman Sachs, Bain Capital and
Sedco. A private equity placing last spring valued the company at #78
million.
US agency Organic, which had just launched in the UK, was brought in to
design the front end and handle planning and buying for the online
campaign, while the designer stock was being photographed at a digital
imaging facility in the US. This involved thousands of products presented
at 25 different angles. The company also set up two distribution centres,
in Louisville, Kentucky and Cologne in Germany.
After a brief flirtation with Leagas Delaney, ad agency BMP DDB was called
in to develop the campaign, which resulted in TV and cinema ads of nerdish
geeks running around in boo merchandise and press ads showing them being
sick in a litter bin. BMP DDB was reported in May to be operating a #15m
global advertising account. Agency Digit was appointed to develop the
lifestyle magazine Boom.
May 1999 duly arrived, along with a generous helping of national press
coverage. But boo.com didn’t launch. Five months and a beta test for
10,000 insiders later, it finally arrived, with a media backlash already
in full swing. This went into overdrive when Mac users couldn’t access the
site and its heavy use of technology made it the grand tortoise of all web
sites. The monumental delay had enabled 330,000 users to register on the
site.
The company’s London operation has outgrown the cramped Carnaby Street
office and has now transferred to a huge suite in Regent Street.
boo.com myth
If boo.com sends you the wrong item, it won’t give you your money back,
only credit on the site.
boo.com reality
The company has a full refund policy, including the cost to the customer
of returning the product.
boo.com myth
An IT magazine reported that boo.com was planning to establish a chain of
bricks-and-mortar stores.
boo.com reality
It has no such plans to appear on the high street.
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